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Shyft your forex experience with Standard Bank’s award-winning app [Sponsored]

Shyft your forex experience with Standard Bank’s award-winning app [Sponsored] submitted by SAtechnewsbot to SAtechnews [link] [comments]

Traditional Forex trading is outdated. Banks have gone bankrupt after facing what's known as settlement risks. Such could easily be rectified by integrating Forex on the blockchain. The global economy witnessed economic growth after abandoning the gold standard - is the Blockchain standard imminent?

Traditional Forex trading is outdated. Banks have gone bankrupt after facing what's known as settlement risks. Such could easily be rectified by integrating Forex on the blockchain. The global economy witnessed economic growth after abandoning the gold standard - is the Blockchain standard imminent? submitted by cryptoallbot to cryptoall [link] [comments]

Police officers seen outside Standard Chartered bank in Holland Village, area cordoned off

Police officers seen outside Standard Chartered bank in Holland Village, area cordoned off submitted by NutlessMonkey to singapore [link] [comments]

Standard Bank forex app named MTN App of the Year

Standard Bank forex app named MTN App of the Year submitted by SAtechnewsbot to SAtechnews [link] [comments]

Manhunt for Standard Chartered bank robber at Holland Village

Manhunt for Standard Chartered bank robber at Holland Village submitted by cintadude to singapore [link] [comments]

How Africa's Largest Lender Standard Bank Aims To Shyft Forex

submitted by Imared to TheColorIsRed [link] [comments]

Standard Bank launches new forex trading app

Standard Bank launches new forex trading app submitted by SAtechnewsbot to SAtechnews [link] [comments]

Reserve Bank of India has released a list of 34 forex brokers; which has been declared illegal

List of unauthorized forex trading apps and websites - RBI

Friends, recently the Reserve Bank of India has released a list of 34 forex brokers; which has been declared illegal.

https://preview.redd.it/dc1l0ca388o91.jpg?width=637&format=pjpg&auto=webp&s=1a865302fede2fd22985b27c767481ecb4219204
Before releasing this list, RBI had done all checks regarding all transactions of all those forex brokers since February this year. Maybe this doesn't matter to you; Nevertheless, you should definitely check this list once.
So see if your forex broker is not on this list!
👉 Here's a full list of unauthorized forex trading apps and websites
  1. Alpari
  2. AnyFX
  3. Ava Trade
  4. Binomo
  5. e Toro
  6. Exness
  7. Expert Option
  8. FBS
  9. FinFxPro
  10. Forex.com
  11. Forex4money
  12. Foxorex
  13. FTMO
  14. FVP Trade
  15. FXPrimus
  16. FXStreet
  17. FXCm
  18. FxNice
  19. FXTM
  20. HotFores
  21. ibell Markets
  22. IC Markets
  23. iFOREX
  24. IG Markets
  25. IQ Option
  26. NTS Forex Trading
  27. Octa FX
  28. Olymp Trade
  29. TD Ameritrade
  30. TP Global FX
  31. Trade Sight FX
  32. Urban Forex
  33. Xm
  34. XTB
Thanks for Reading.
Please share your take on this.
submitted by PersonalFinanceSkill to IndianStockMarket [link] [comments]

RBI Alert List : Using these apps and websites will land you in legal trouble. This list includes popular apps like Octa Fx, Olymp Trade, Binono etc.

RBI Alert List : Using these apps and websites will land you in legal trouble. This list includes popular apps like Octa Fx, Olymp Trade, Binono etc. submitted by cometweeb to IndiaSpeaks [link] [comments]

Bloons TD 6 - Update Notes! Version 34.0

Bloons TD 6 - Update Notes! Version 34.0

https://preview.redd.it/4l5wf6xt2d4a1.jpg?width=800&format=pjpg&auto=webp&s=2ad221703a2b500b8e8e2e594283a0973a22fa86

Bloons TD 6 v34.0 - Update Notes!

COMING SOON - Update 34!

While we normally do preview notes, we wanted to skip straight to releasing the full update notes before the update itself to let the community know we have made the difficult decision to delay the Beast Handler. See below for more info on that along with all the New Awesome coming this week! We have also adjusted the currently running Boss event to finish early this week so we can get this update out to players but not have balance changes impact the current leaderboards.

Key New Features

  • New Boss Bloon: Dreadbloon!
    • From the dark underground depths to the skies above, Dreadbloon brings its signature connection to the subterranean to combat even the toughest of Monkey defenses. Destroy Dreadbloon’s earthen armor only to find a lead interior with new special properties - complete immunity to different Monkey Tower categories each time the armor reforms. Even Paragons in those categories are rendered temporarily harmless. As if that’s not enough, Dreadbloon also spawns resilient Rock Bloons each time a skull is reached and until its stone armor is destroyed, and these Rock Bloons are so fearsome that any Monkey set to strong targeting will feel taunted to attack the Rock Bloon before anything else. Watch out for Dreadbloon in upcoming weekly Boss events and win those prestigious Dreadbloon badges!

New Awesome

  • New Beginner Map: One Two Tree!
    • A fun seasonal beginner map with an interesting twist! At certain rounds the trees are taken away to decorate Monkey homes leaving more space in which to build defenses. A bit like an automated Cornfield, but these plots also confer a handful of special properties to the Monkeys placed there. Pay attention to the colors and shapes on the billboard legend to help understand which Monkeys will benefit from each plot. This was a fun system to enable for use in maps, so we’ll plan to do more of this in the future and we also expect this will be heaps of fun for custom challenges - we look forward to seeing your ideas!
  • New Hero Skin: Sleigh Churchill skin
    • Inspired by the work done in Bloons Pop, Churchill’s combat ready sleigh was an easy pick for a seasonal hero skin. We had heaps of fun with this voiceover recording; Kevin Orlando did an amazing job as always, and we promise we only made a couple of sleigh homonym puns!
  • New Achievement: Invigoration
  • New Trophy Store Items
    • Game & UI: Avatar 66 - Avatar of Wrath, Avatar 68 - Absolute Zero
  • Competition Winning items
  • Limited Time only
    • We’ve had heaps of requests for projectile swaps, so be careful what you wish for. Some really fun ones below, but they are limited time so win those Trophies and get them while you can!
    • Co-op - Fullscreen Sleighbells emote
    • Banana farm - Presents projectile swap
    • Ninja Monkey - Snowflake shuriken projectile swap
    • Dart Monkey - Snowballs projectile swap
    • Tack Shooter - Icicles and Snowflakes projectile swap
    • Avatar 65 - Christmas wreath avatar (Obyn Wolf)
    • Avatar 67 - Happy Holidays avatar (Etienne)
    • Banner 23 - Seasons Greetings
  • New CT Team Store items
    • Building Props: Christmas Tree prop
    • Team Banners: Team Banner 9 - Delicate Snowflake, Team Banner 10 - Roast Banana
    • Icons: Alien Icon, Crown Icon
    • Frames: Bloon Frame, Military Frame

What’s Not Here - Yet!

  • Context and Reality Check
    • 2022 was a big year for the BTD6 team and Ninja Kiwi overall. Getting out of lockdowns and back to work in person was a huge gift and we were excited to build big and exciting updates. Both Geraldo and Contested Territory pushed the game into new design and technical areas, but also required additional post-launch work.
    • From a team perspective, getting out of lockdowns and the return of travel also meant long overdue family reunions and we supported extended time off for those purposes without hesitation. In parallel, we also saw more sick leave this year as unsurprisingly cold and flu season hit us particularly hard in Auckland this year, causing significantly more time off for ill health during September and October. While we did plan more time and did one fewer update this year than last in order to make room for a huge end of year update, this important leave time did impact us more than expected and planned.
    • Rather than delay the entire update, we decided to delay two elements so we could still bring the Dreadbloon, the One Two Tree map, Sleigh Churchill, and new Trophy and Team Store items out for holiday.
  • Dark Dungeon Expert Map
    • We’ve been excited to respond to community requests for another difficult Expert map, especially with this excellent and inspiring community design. We implemented as designed and then iterated the room areas and path splits, in particular MOAB-class entering from two paths to prevent single path clustering. We riffed on the secret statue tower and included secrets and traps to match the dungeon theme and balance difficulty across modes and late game. These changes were producing a fantastic quality map but the nuances of the statue tower design, art, code, and QA made it compete for attention with the Beast Handler. At the point where we felt Beast Handler could still be delivered, we had to push Dark Dungeon to update 35 in the new year.
  • Beast Handler
    • This tower is very unique. The Beasts were completely different from any other mechanic in the game, and they of course required 15 new models and animation sets completely separate from the normal tower model and animations. Sharing more about the tower functionality than we have before, the Beasts were also designed to synergize, so several Handlers together would combine their Beasts in order to enable higher tier Beasts. Amazing art and animations were built, signature code was written and optimized, and design was iterated. In many ways, the Beast Handler was completed, bug tested, and nearly ready to release - nearly. Up until last week, we thought the changes were making progress, but ultimately during the last playtests of the week at both Auckland and Dundee offices, we agreed there was too much confusion with the combination system and how Beasts would interact with other Handlers. Ninja Kiwi has always cared about quality and providing our players with the best possible experience and the tower just didn’t feel like it was there. It wasn’t up to the standard we set ourselves and the standard we hold the game to. While we are extremely disappointed that we won’t be able to release a new tower this year, the team felt it was the right call to make as the Beast Handler was just not quite ready to be unleashed. This was a very difficult call after all the incredibly hard teamwork that was put in to get this done - for us to simply say that it is not yet ready to play. We can and will make this better but with the amount of revision needed, we are moving the Beast Handler out at least two updates to update 36 at the earliest. This is not a set date for the release, however. We are giving ourselves a few months to go back to the fundamental design and make sure we can make good on our commitment to quality. We will be working hard to get the Beast Handlers into your hands but we want to release a tower you all find enjoyable, challenging (in a good way!) and, most importantly, fun! We really appreciate the love and support you have all provided us with this year and we hope you will understand the decision we've made and why.

Game Changes / Additions

  • A number of localization fixes, especially centered around the newer Polish language option, thank you to everyone who offered their feedback on that.
  • Advanced challenges & Time Attack tiles in CT will no longer earn XP
  • Failed CT score submissions due to internet problems are now able to attempt to resubmit
  • Boss Events now support multipliers to Boss Speed & Boss HP as an event rule
  • Boss Events now support paragon count limits as an event rule
  • CT Events now support splitting up tile degradation rules based on the tile type
  • CT Events rules now support the option of tiles going ‘stale’, not awarding any more points but still remaining captured - we’ve built out some systems to address issues players are having with how CT works currently and will be trying some things out in future now that the systems are in place
  • The Trophy Store icon on the main menu will now display a notification when there are limited time items available that you don’t yet own

Bug Fixes & General Changes

  • Resolved an issue with placing certain towers near the top of the map preventing their model from loading
  • Resolved a game crash on boost upgrading a hero that has already leveled past 10
  • Save icon on maps should no longer interact with clicks as if it is it’s own separate button
  • Resolved a crash that could occur when exiting a custom input mode for a tower
  • Resolved an issue preventing first game launch without internet for no reason
  • Resolved a number of map specific placement issues
  • Resolved a crash that could occur when quickly entering and exiting from CT
  • Resolved an edge case with host re-joining lobby causing games to run in different modes for each player
  • Resolved an issue where focus markers could remain on CT map after new event start
  • Resolved a noticeable lag spike on game saving the player profile
  • Resolved an issue with stacking model assets on CT island menu
  • Resolved an issue with store purchased relics & their regular counterparts sometimes not stacking together
  • Resolved an issue with CT King item restarting its full animation on every interaction
  • Resolved an issue that could occur with the pre-game prep knowledge spikes being removed if not hitting any Bloons
  • Resolved an issue with remaining Race Passes sometimes being unable to update display to the correct amount that you have
  • Added ‘Teams’ icons to available player banners that are available from their Teams
  • Resolved an issue where creating a paragon from the middle path T5 tower would recover cooldown instantly
  • Resolved an issue where default hero skins were not initially displayed as a selectable hero skin choice
  • All CT Team Store notification Pips should now be clearable by clicking on the items
  • Resolved an issue with the ‘Go to Trophy Store’ button instead saying ‘remove’ on banners you don't have
  • Removed Hidden T-Posing Monkeys in the background easter egg that could occur when a menu is opened over the top of the Main Menu.
  • Resolved some language filtering issues
  • Optimizations made to the Team Search / Quick Join search results
  • Resolved some low framerate issues on specific pixel devices
  • Resolved an issue with Monkey Team rewards not visually displaying for all players in co-op
  • Resolved a crash that could occur when purchasing race passes on the pause menu
  • Resolved a crash that could occur when loading a save with a necromancer in an odyssey
  • Resolved some menu UI situations that displayed a blackened out background
  • Potentially fixed that old crooked medal visual bug that still gets reported a lot
  • A number of behind the scenes optimizations
Dart Monkey
  • Resolved niche cases in which Juggernaut’s projectiles would not properly be able to hit targets again after rebounds
Boomerang Monkey
  • 5xx Glaive Lord DoT can no longer be applied to DDTs from a camo village without being able to deal damage to lead
Tack Shooter
  • Inferno Ring should now swap to 'first' target on upgrade purchase
Monkey Ace
  • Resolved an issue with Goliath doomship degree 100 end trail fx were being culled from the simulation incorrectly
Heli Pilot
  • Comanche xx4 upgrade damage should no longer incorrectly change with crosspathing
Super Monkey
  • 5xx True Sun God resolved a potential Co-op error on purchasing upgrade
  • 4xx & 5xx Super Monkeys should no longer attack during upgrade animation
Captain Churchill
  • Captain Churchill's Tank Drop Trophy Store item's animation now works correctly again
Adora
  • Resolved an issue with Vengeful Adora projectile assets not correctly displaying
Etienne
  • Resolved an error where Etienne would not record all stats correctly to your profile
  • Lv3 Drone Swarm ability now has a forced expiration after the drone swarm duration +10s to prevent them getting stuck
  • ETn beam down animation should now play correctly on loading a save

Platform Specific fixes

  • Windows Store: Resolved a crash that could occur on save
  • Epic version: Webview now supports Linking Codes
  • Apple Arcade: Monkey Names trophy item is no longer available for Child Accounts
  • Apple Arcade: Resolved an infinite loading screen some users could come across
  • Apple Arcade: Resolved an issue with Save Slot 3 not saving to iCloud when using multiple devices logged into the same iCloud account
  • Apple Arcade: Resolved an issue with fresh local saves not conflicting with remote saves
  • Apple Arcade: New UI to notify players of their iCloud account's enabled/disabled state
  • MacOS: can no longer set game resolution to smaller than 800 x 600 since it cannot properly support a resolution that small
  • MacOS: Resolved a game softlock on initial loading screen after selecting new cloud data on older version of the game
  • Resolved a crash that could occur on certain iOS devices
  • Resolved a map compression issue for the Alpine Run map on Android devices.

Balance Changes

Dart Monkey
While not appreciated by all because of a lack of map situations it applies well in, we enjoy the quite specific niche that Juggernaut fills. However, we wanted to make some minor tweaks allowing it to apply itself better against fortified ceramics & reducing the exceptionally high ultra-juggernaut secondary balls pierce in favour of damage that can be more reliably used up.
  • 4xx Juggernaut fortified damage 0 > 2
  • 5xx Ultra-Juggernaut main ball fortified damage 0 > 5
  • 5xx Ultra-Juggernaut mini juggernaut ball damage 1 > 2
  • 5xx Ultra-Juggernaut mini juggernaut ball fortified damage 0 > 2
  • 5xx Ultra-Juggernaut mini juggernaut ball pierce 100 -> 50
Boomerang Monkey
In many situations, especially moving into the deeper lategame, T4 MOAR Glaives didn’t quite feel like enough of a step up over the T3; leading on into the high ceramic cleanup of the T5 we have decided to introduce that ceramic bonus earlier at T4 along with allowing Glaives to overcome their long-standing weakness of being consumed by nearby blockers at T4 with MOAR Glaives ignoring all blocking objects completely. In efforts to cut down on unnecessarily high pierce for more reliable base stats Glaive Lord is having its excessive orbit pierce converted into high base ceramic damage bonus on the orbit & an added bonus to the main attack as well. When the Dart & Boomerang paragons were first introduced the more expensive T5 upgrades were not taken into account for balance as much as the raw paragon upgrade cost, in addition to this we have for a long time taken a no-MK approach to general game balance, however paragons have proven that they should follow the opposite of this ideal and be balanced around a max MK assumed approach, due to MK balance the Dart Paragon gains an incredible degree bonus, so we would like to counterbalance some of that advantage in the base Boomerang design by reducing the price greatly.
  • 4xx MOAR Glaives gains bonus to ceramic +1
  • 4xx MOAR Glaives now ignores blocking objects
  • 5xx Glaive Lord Glaive main attack gains bonus to ceramic +8
  • 5xx Glaive Lord Rotating Glaives bonus to ceramic increased 5 > 8
  • 5xx Glaive Lord Rotating Glaives pierce reduced to 80
  • Boomerang Paragon price reduced from $400k > $325k
Bomb Shooter
Cluster Bombs has far superior pierce over top path which is the actual pierce path while also providing better overall cleanup power, so for now we’d like to reign those in a little closer.
  • xx3 Cluster Bombs cluster pierce reduced 10 -> 8
  • 3xx Really Big Bombs pierce increased 50 > 60
Ice Monkey
Ice Monkey base pierce is too high, very easily countering large numbers of strong Bloons early, mid or late in the game for small investment, leading to very low tiers of ice monkey (below t3) being highly effective spam options over upgrading your ice. We are reworking some of this base pierce to require crosspath investment and buffing the damage Ice 3xx Ice Shards to compensate for some of its reduced pierce.
  • 000 Ice Monkey pierce reduced from 40 -> 30
  • xx3 Cryo Cannon pierce reduced from 30 -> 20
  • x2x Deep Freeze now also increases pierce by +10
  • x2x Deep Freeze price increased from 350 -> 450
  • x3x Arctic Wind price reduced from $2900 -> 2800
  • 3xx Ice Shards base damage increased 1 -> 2
  • xx4 Icicles can now targets MOABs but not slow
Glue Gunner
Glue Gunner base level doesn’t fit in as a starter placement, while not really changing that at all we feel for now if it was cheaper than $250 you'd be able to start with 2 dart monkeys & a glue on medium for more casual variety. With an expensive tier 2 and the T3 breaking the $3k mark Glue Hose doesn’t feel justifiable a lot of the time so base cost is being shifted up to T4. Bloon Solver appears to be in a fair state now but with low value save up into it from Dissolver & Liquifier, slight improvements have been made here to assist them in cleaning up in some cases it feels they should.
  • Base cost reduced from $275 > 225
  • x3x Glue Hose price reduced from $3250 > 2900
  • x4x Glue Strike price increased from $3500 > 3850
  • 3xx Bloon Dissolver pierce increased from 1 > 2
  • 4xx Bloon Liquefier ceramic bonus increased 1 > 2
  • 3xx Bloon Dissolver tic rate 0.65s > 0.575
Sniper Monkey
All paths of the Sniper Monkey are really starting to show strong use in different cases, and we’re quite happy with this, although bottom path feels like it relies a little too heavily on the top-end upgrades for such an overall cheap path, we are shifting a small amount of price out from the T3 into the T5
  • xx3 Semi-Automatic price reduced from $3500 > 3000
  • xx5 Elite Defender price increased from $14,000 > 14,500
Monkey Buccaneer
While working on the Ace paragon we found a way to make homing appear much cleaner on super long-range attacks, so we’d like to try out this new setup on the Flagship for a little experiment to see if this improves the gameplay feeling there. Recent changes were very popular for Pirate Lord, so now it no longer feels like it needs to be such a cheap T5. While this isn’t enough of a change to curb its newfound power too much the price will be increasing. Buccaneer Farming at the base level is in-line with other farming options, slightly weaker but with enough dps to compensate, we recently experimented with lowering the benefit Trade Empire grants to T3s to slow down this early benefit & this turned out to be quite successful however they still scale too well too quickly for a low price so we’re bringing that down more.
  • 5xx Flagship new homing style
  • x5x Pirate Lord $21,000 -> 26,000
  • xx5 Trade Empire benefit to xx3's reduced from $15 > 10
Monkey Ace
Sky Shredder has a higher skill ceiling than most towers so has evaded many nerfs, but is still too good for what it offers so is finally seeing a slight price increase. Same as mentioned above for the flagship, we are experimenting with new homing changes for the Spectre & Flying Fortress to improve their feeling. Users have noticed that Goliath Doomship's ability overall has far less pierce than the T4 ability, while this rarely matters at all the pierce value downgrading by that much was not an intended reduction, so we are bumping up each of those ability bombs to bring the total pierce up.
  • 5xx Sky Shredder price increased from $40,000 > 41,500
  • xx4 Spectre new homing style
  • Goliath Doomship carpet-bomb pierce increased 50 -> 150
Mortar Monkey
The recent Mortar 5xx rework significantly devalued 502 crosspath, undermining the work we previously put into trying to balance that choice, likewise 205 Mortar is not often used as base damage isn't relevant for Blooncineration compared to attack speed, following along with the idea of Top Path improving burny stuff damage in addition to base hit damage both of these paths will now benefit from increase burn DoT in such a way.
  • 502 The Biggest One DoT damage increased 25 > 45
  • 204 Shattering Shells DoT damage increased 5 > 8
  • 205 Blooncineration DoT damage increased 5 > 8
  • 205 Blooncineration MOAB DoT damage increased 100 > 150
Dartling Gunner
Laser Cannon feels it needs a small price buff. BADS on the bottom currently feels like it brings far too much power to carry the midgame for cheap so price is being shifted around from the T5 down into the T4.
  • 3xx Laser Cannon price reduced from $4250 -> $3750
  • xx4 BADS cost $12000 -> $16000
  • xx5 BEZ cost $58000 -> $54000
Wizard Monkey
Wizard Archmage currently doubles the attack speed of the main attack along with adding a sizable MOAB damage bonus, but these benefits are not applied to the extra attacks that it gains as a 533 tower, which specifically makes the 520 crosspath benefits feel disappointing and the base dragon's breath it gains quite insignificant to the main tower. Phoeniis still far too strong for an extremely cheap T4, so cost is being shifted from the T5 down.
  • 510 Archmage's Fireball damage increased to match x3x bonus fireball damage 1 > 9
  • 5xx Archmage base attack rate increases now applies to secondary attacks
    • 510 Fireball rate 2.2 > 1.1
    • 520 WoF rate 6.5 > 3.25
    • 5xx Dragon's Breath rate 0.1 > 0.05
    • 5xx Shimmer rate 2.5 > 1.25
  • 5xx Archmage now also adds bonus MOAB damage to extra attacks
    • 500 Dragon's Breath MOAB bonus added +2
    • 510 Fireball MOAB bonus added +9
    • 520 Wall of Fire MOAB bonus added +1
  • x4x Summon Phoenix price increased from $4500 > 6000
  • x5x Wizard Lord Phoenix price reduced from 54,000 > 52,500
Super Monkey
Tech Terror's ability runs into niche issues before r100 with some cases causing it to break BFBs into ceramic rushes instead of destroying them entirely, we found a very small damage buff resolves this up to r100, solving this problem for the base game modes, and while we were here added for the possibility for the ability to also deal consistant critical hits.
  • x4x Tech Terror ability damage increased from 2500 > 2600
  • x5x Anti Bloon ability damage increased from 5000 > 5200
  • x4x Tech Terror every 3rd ability use crits for +50%
Druid
Druid’s vine brambles are very bottom-heavy in power, with high performance leading into a comparably small T4 increase, so some of the pierce is being moved up into the T4.
  • x3x Druid of the Jungle brambles pierce reduced from 30 > 20
  • x4x Jungle's Bounty brambles pierce increased from 30 > 40
Banana Farm
Bank is a little too much more efficient than any other Banana Farm option, this price nerf should leave it so it really somewhat still is but not so far ahead.
  • x3x Monkey Bank price increased from $3500 > 3800
Engineer
Overclock's considerable longer duration benefit on lower tiers currently serves little purpose and only leads to weirdness in upgrading boosted towers, so for now we’d rather minimize this on the early cases that don’t serve much purpose .
  • x4x Overclock buff to T0 reduced 1.75x > 1
  • x4x Overclock buff to T1 reduced 1.5x > 1
  • x4x Overclock buff to T2 reduced 1.25x > 1
Quincy
Quincy is a fairly average jack of all trades early on and does what’s required of him there fine, and while he’s an entry level hero that is very much meant to embody that jack of all trades but master of none feeling we’d like to add a little later end-game performance boost to his currently weak lv19 so he doesn’t drop off as much.
  • Lv19 Quincy gains projectiles 2 > 3
Obyn Greenfoot
Obyn’s Wall of Trees increase at level 20 feels like it can be a bit more of an increase, to assist him in his cleanup duty of end game super ceramics more effectively.
  • Lv20 Obyn Wall of Trees pierce increased from 5000 > 9001
Benjamin
Some players don’t want their Trojan to activate until a certain point, or at all. The Trojan is as it is by design, however since currently Ben’s location doesn’t seem to matter much we feel that by limiting the Trojan to not target through walls this will allow that strategic use to be made if chosen via clever positioning depending on the map.
  • Ben Lv7 Bloon Trojan can no longer attack through walls
Geraldo
Geraldo's Sharpening Stone still stands out as extremely powerful for such a low cost, and how early he can be placed as a fast leveling hero allows for extremely easy power ramping from early on.
  • Lv1 Geraldo placement cost increased from $600 > $700
  • Lv5 Sharpening stone duration reduced 15 > 10 rounds
Relic Balance
A small list of number changes have been changed up for CT Relic Knowledge. We are mainly here hoping to create a standout use-case difference for Restoration & Regeneration rather than one being purely better in every way.
  • MOAB Clash: reduced from +3 > 2
  • Regeneration: restore lives/round (up to starting lives) 10 > 20
  • Restoration: restore lives/round (up to starting lives +200) 20 > 10
  • Starting Cash: starting cash bonus reduced from $300 -> $250
  • Air and Sea: discount amount reduced from 10% > 5%
  • Box of Monkey: free tower cost limit reduced from $500 -> $400
  • Primary Primates: Primary Monkeys discount 10% -> 8%
  • Military Monkeys: Military discount 10% -> 8%
  • Magic Monkeys: Magic discount 10% -> 8%
  • Monkey Tycoon: All Monkeys discount 5% -> 4%
  • Heartless: regrow rate reduction 25% > 50%
Sauda
Saving this for last, as it is the biggest rework here with the most to say. There was too much already changed to include even further changes with her all at once, but we want to take this rework further after seeing your feedback, so Sauda fans please take your time over the holidays to really get a feel for how this changes things.
At first this looks like a lot of numbers going down, but that is not our only intention with the changes, Sauda’s feeling is far too much of a ‘set and forget’ play, leading her to be extremely overvalued on simple maps but have a highly lackluster feeling on many difficult ones that require further interaction. To steer away from this her base power is being lowered at a number of points, with some tweaks to both her abilities overall improving their power mainly with a huge buff to her level 7 & 11 Bloon Weakness debuffs now benefitting her abilities with CONSIDERABLY more damage than previously (previously +2 regardless of the ability damage)
  • Lv2 pierce reduced from 6 > 5
  • Lv3 Leaping Sword DoT damage increased from 1 > 2
  • Lv3 Leaping Sword DoT duration increased from 5 > 6.5
  • Lv3 Leaping Sword DoT duration now increased by +0.5 for each level
  • (Lv20 Leaping Sword DoT duration from this is increased 10 > 15)
  • Lv3 Leaping Sword pierce increased from 20 > 30
  • Lv10 Sword Charge damage increased from 20 > 30
  • Lv12 Leaping Sword Bonus impact bonus damage to MOABs increased from 130 > 160
  • Lv12 Leaping Sword DoT damage increased from 1 > 3
  • Lv15 Leaping Sword DoT damage increased from 1 > 4
  • Lv20 Leaping Sword DoT damage reduced from 16 > 6
  • Lv12 Leaping Sword damage reduced from 70 > 40
  • Lv15 Leaping Sword damage increased from 70 > 80
  • Lv20 Leaping Sword damage reduced from 570 > 400
Bloon Weakness Lv7 & Lv11 much larger bonus to abilities, potentially doubling total damage.
  • Lv7+ Leaping Sword impact bonus to Stunned Bloons 2 > leaping sword damage/2 (10)
  • Lv7+ Leaping Sword impact bonus to Stunned MOABs 2 > leaping sword damage (20)
  • Lv7+ Leaping Sword DoT bonus to Stunned Bloons 2 > leaping sword DoT damage (2)
  • Lv7+ Leaping Sword DoT bonus to Stunned MOABs 20 > 10 + leaping sword DoT damage * 5 (20)
  • Lv10+ Sword Charge bonus to Stunned Bloons 2 > sword charge damage / 2 (15)
  • Lv10+ Sword Charge bonus to Stunned MOABs 2 > sword charge damage (30)
  • Lv11+ Same bonuses applied to all cases for Sauda's Lv11 Bloon weakness bonus
  • These changes carry up through all levels with all damage increases to Leaping Sword and Sword Charge (Levels 12, 15, 20 increase leaping sword damage, Levels 16, 20 increase Sword Charge damage)

Looking Forward

While we need to look at our planning overall and learn from the places where we bit off more than we could chew, we’re still planning on incredible updates for next year!
  • Console: we’ve made great progress on the Xbox and Playstation versions of BTD6, and we will have these released as early next year as possible given the approval process on these platforms; we’ll update on this as we have meaningful news but we can tell you that 4 player couch co-op is truly awesomer!
  • Update 35: we need these first updates of the year to be smaller so the team can rest and relax over the holidays, but we will have Dark Dungeon and as much extra as we can squeeze in
  • Update 36: we’ll be pushing to have Beast Handler ready for this update but we’ll continue to hold it until it’s ready; there will be extra awesome here as well but still juggling whether that would be a Paragon or Boss
  • Key Goals: we’re still brainstorming and pitching ideas for next year so there will be more than the list below but these are areas where we are excited to build new awesome
    • Quests: both as events and as a player-paced progression system, we’re already underway with a system to support multiple linked games with short narratives and special rewards
    • New Heroes, Paragons, and Bosses: with particular focus on new mechanics, challenge variety, and exciting visuals
    • New Team Events and Features: more ways for Teams to play, compete, and have fun together, focusing on skill rather than grind, as well as new Team tools to help find like-minded players and safely communicate
    • Creators: improved coordination around releases, creator events, and expanding the creator code program
    • Map Editor and Player Creators: a fully functional in-game map creation tool with a curation pipeline is a huge goal; we’ll attempt to build this in stages so we can get more frequent community feedback about what should come next
  • 2023 and Beyond: we’ll start working on these pieces in 2023 but we’re not sure whether they will land in 2023 or after
    • Mod support: whether via direct support or 3rd party tools, we’ll be developing better ways for modders to have fun with the game while improving the tracking and compartmentalizing of mod-based play to alleviate friction with accounts, main game progress, and fair competitive play
    • Tower & Bloon Editor: potentially overlapping with mod support, we’ll continue working on ways to play and have fun tweaking existing Monkey Towers and Bloons, and ultimately create a safely curated pipeline for new Tower and Bloon ideas
    • Player Creator payback: a challenge on the technical, legal, and financial fronts, we still think that it’s important to share back with player creators if they help create valuable content for others. We love the idea that someone might get into game design and development because of the work they started in BTD6 or that others might be able to make a little bit of extra money and make their lives better by playfully working on a game they already enjoy. This is a massive challenge but we like the old wisdom that rising tides should lift all boats, and we know Admiral Brickell agrees.
And finally, Happy Holidays! We absolutely love this game and working together as a team on it. We are so thankful to our players, our community, the content creators and the added entertainment they create, the player creators who push gameplay even further, and the amazing fan art, ideas, and questions that inspire us to do our best. We have huge plans for where to take Bloons TD 6 and we hope you all will keep playing and have fun helping us get there. Let’s all plan on having a very happy 2023 together as we look for more ways to involve the community in our vision and plans for where we go next, and until then please know that everyone at Ninja Kiwi wishes you the absolute best for a restful and playful holiday season!
submitted by savnk to btd6 [link] [comments]

[World] - Israel set to raze West Bank Bedouin village | Standard HK

[World] - Israel set to raze West Bank Bedouin village | Standard HK submitted by AutoNewspaperAdmin to AutoNewspaper [link] [comments]

All DMZ Keys: S-Tier to F-Tier value

Decided to put together a list of all of the available keys in DMZ and their rated value on whether you should keep or destroy them, since we only get 20 slots. These ratings are determined by the amount of supply crates in the locked area, the number and value of loose loot items, danger of the location, and whether the key is required for a mission. Please let me know if I've missed any keys.
"High-tier" loot refers to gold special items, mission items, and items over $2000 in value.
S Tier:
A Tier:
B Tier:
C Tier:
D Tier:
F Tier:
Huge thanks to 5IVESGAMBIT, Cando, ZandomGaming, and insanegamer52 for their informative videos showing the interiors of some of the locations I hadn't accessed myself. Originally posted in CODWarzone
submitted by SpitzerFX to DMZ [link] [comments]

wowaweewaaa

wowaweewaaa submitted by townlow94 to amcstock [link] [comments]

All DMZ Keys: S-Tier to F-Tier value

Decided to put together a list of all of the available keys in DMZ and their rated value on whether you should keep or destroy them, since we only get 20 slots. These ratings are determined by the amount of supply crates in the locked area, the number and value of loose loot items, danger of the location, and whether the key is required for a mission. Please let me know if I've missed any keys.
"High-tier" loot refers to gold special items, mission items, and items over $2000 in value.
S Tier:
A Tier:
B Tier:
C Tier:
D Tier:
F Tier:
Huge thanks to 5IVESGAMBIT, Cando, ZandomGaming, and insanegamer52 for their informative videos showing the interiors of some of the locations I hadn't accessed myself. Originally posted in CODWarzone
submitted by SpitzerFX to CODWarzone [link] [comments]

Update: Bloons TD 6 v34.2 - Patch Notes!

Update: Bloons TD 6 v34.2 - Patch Notes!
Bread
Update: Bloons TD 6 v34.3 - Patch Notes!
Fixes
  • Resolved issues with some Bloon pop profile stats not counting correctly
  • Resolved a crash that could occur with Prince of Darkness loading in savegames
  • Resolved an issue with Trade Empire crosspath not applying correctly
  • Resolved a crash that could occur returning to menu from the Trophy Store
  • Resolved some locs issues
Update: Bloons TD 6 v34.2 - Patch Notes!
Fixes
  • Resolved Bloon Master Alchemist gaining (gaining?) negative damage from Shrink potions
  • Glue Rat has added visual damage states to Rock Bloons
  • Range Buff zones on One Two Tree increased by 5% so Banana Farmers can reach more farms
  • Lost ‘Named Monkeys’ trophy item should be restored to regular iOS version users
  • Resolved an issue where Ace Paragon’s Bombing run could cause a desync in co-op when changing target
  • Resolved some locs issues with the in-game ‘update notes screen’ translations
  • Trophy store items that are new and limited time should always show at the top on each trophy store tab
  • Resolved a crash that could occur activating Etienne’s Drone Swarm ability on the One Two Tree map while under a full moon when not wearing socks
  • Resolved an issue with moving towers on One Two Tree would retain their buffs
  • Resolved an issue with Energizer’s global cooldown buff stacking
  • Race Leaderboards background should no longer be black
  • Resolved a crash that could occur in co-op for uncertain reasons sometimes
  • Resolved a crash that could occur on profile view pages under certain cases
  • Resolved an issue preventing iOS webview from launching browser when needed
  • Resolved an issue with iOS challenge browser not allowing challenges to be named
  • Resolved an issue loading Rock Bloons into sandbox
  • Resolved an issue with Epic Linking Codes not always working correctly
  • △•△ ☉ ⧄ララ𐌗 ∴ⴳ•𐌔⇲
Update: Bloons TD 6 v34.1 - Patch Notes!
  • Resolved a specific save data loading from 33 > 34 crash
Update: Bloons TD 6 v34.0 - Update Notes!
Update video: https://youtu.be/xtwJ9rcP-9M

Key New Features

  • New Boss Bloon: Dreadbloon!
    • From the dark underground depths to the skies above, Dreadbloon brings its signature connection to the subterranean to combat even the toughest of Monkey defenses. Destroy Dreadbloon’s earthen armor only to find a lead interior with new special properties - complete immunity to different Monkey Tower categories each time the armor reforms. Even Paragons in those categories are rendered temporarily harmless. As if that’s not enough, Dreadbloon also spawns resilient Rock Bloons each time a skull is reached and until its stone armor is destroyed, and these Rock Bloons are so fearsome that any Monkey set to strong targeting will feel taunted to attack the Rock Bloon before anything else. Watch out for Dreadbloon in upcoming weekly Boss events and win those prestigious Dreadbloon badges!

New Awesome

  • New Beginner Map: One Two Tree!
    • A fun seasonal beginner map with an interesting twist! At certain rounds the trees are taken away to decorate Monkey homes leaving more space in which to build defenses. A bit like an automated Cornfield, but these plots also confer a handful of special properties to the Monkeys placed there. Pay attention to the colors and shapes on the billboard legend to help understand which Monkeys will benefit from each plot. This was a fun system to enable for use in maps, so we’ll plan to do more of this in the future and we also expect this will be heaps of fun for custom challenges - we look forward to seeing your ideas!
  • New Hero Skin: Sleigh Churchill skin
    • Inspired by the work done in Bloons Pop, Churchill’s combat ready sleigh was an easy pick for a seasonal hero skin. We had heaps of fun with this voiceover recording; Kevin Orlando did an amazing job as always, and we promise we only made a couple of sleigh homonym puns!
  • New Achievement: Invigoration
  • New Trophy Store Items
    • Game & UI: Avatar 66 - Avatar of Wrath, Avatar 68 - Absolute Zero
  • Competition Winning items
  • Limited Time only
    • We’ve had heaps of requests for projectile swaps, so be careful what you wish for. Some really fun ones below, but they are limited time so win those Trophies and get them while you can!
    • Co-op - Fullscreen Sleighbells emote
    • Banana farm - Presents projectile swap
    • Ninja Monkey - Snowflake shuriken projectile swap
    • Dart Monkey - Snowballs projectile swap
    • Tack Shooter - Icicles and Snowflakes projectile swap
    • Avatar 65 - Christmas wreath avatar (Obyn Wolf)
    • Avatar 67 - Happy Holidays avatar (Etienne)
    • Banner 23 - Seasons Greetings
  • New CT Team Store items
    • Building Props: Christmas Tree prop
    • Team Banners: Team Banner 9 - Delicate Snowflake, Team Banner 10 - Roast Banana
    • Icons: Alien Icon, Crown Icon
    • Frames: Bloon Frame, Military Frame

What’s Not Here - Yet!

  • Context and Reality Check
    • 2022 was a big year for the BTD6 team and Ninja Kiwi overall. Getting out of lockdowns and back to work in person was a huge gift and we were excited to build big and exciting updates. Both Geraldo and Contested Territory pushed the game into new design and technical areas, but also required additional post-launch work.
    • From a team perspective, getting out of lockdowns and the return of travel also meant long overdue family reunions and we supported extended time off for those purposes without hesitation. In parallel, we also saw more sick leave this year as unsurprisingly cold and flu season hit us particularly hard in Auckland this year, causing significantly more time off for ill health during September and October. While we did plan more time and did one fewer update this year than last in order to make room for a huge end of year update, this important leave time did impact us more than expected and planned.
    • Rather than delay the entire update, we decided to delay two elements so we could still bring the Dreadbloon, the One Two Tree map, Sleigh Churchill, and new Trophy and Team Store items out for holiday.
  • Dark Dungeon Expert Map
    • We’ve been excited to respond to community requests for another difficult Expert map, especially with this excellent and inspiring community design. We implemented as designed and then iterated the room areas and path splits, in particular MOAB-class entering from two paths to prevent single path clustering. We riffed on the secret statue tower and included secrets and traps to match the dungeon theme and balance difficulty across modes and late game. These changes were producing a fantastic quality map but the nuances of the statue tower design, art, code, and QA made it compete for attention with the Beast Handler. At the point where we felt Beast Handler could still be delivered, we had to push Dark Dungeon to update 35 in the new year.
  • Beast Handler
    • This tower is very unique. The Beasts were completely different from any other mechanic in the game, and they of course required 15 new models and animation sets completely separate from the normal tower model and animations. Sharing more about the tower functionality than we have before, the Beasts were also designed to synergize, so several Handlers together would combine their Beasts in order to enable higher tier Beasts. Amazing art and animations were built, signature code was written and optimized, and design was iterated. In many ways, the Beast Handler was completed, bug tested, and nearly ready to release - nearly. Up until last week, we thought the changes were making progress, but ultimately during the last playtests of the week at both Auckland and Dundee offices, we agreed there was too much confusion with the combination system and how Beasts would interact with other Handlers. Ninja Kiwi has always cared about quality and providing our players with the best possible experience and the tower just didn’t feel like it was there. It wasn’t up to the standard we set ourselves and the standard we hold the game to. While we are extremely disappointed that we won’t be able to release a new tower this year, the team felt it was the right call to make as the Beast Handler was just not quite ready to be unleashed. This was a very difficult call after all the incredibly hard teamwork that was put in to get this done - for us to simply say that it is not yet ready to play. We can and will make this better but with the amount of revision needed, we are moving the Beast Handler out at least two updates to update 36 at the earliest. This is not a set date for the release, however. We are giving ourselves a few months to go back to the fundamental design and make sure we can make good on our commitment to quality. We will be working hard to get the Beast Handlers into your hands but we want to release a tower you all find enjoyable, challenging (in a good way!) and, most importantly, fun! We really appreciate the love and support you have all provided us with this year and we hope you will understand the decision we've made and why.

Game Changes / Additions

  • A number of localization fixes, especially centered around the newer Polish language option, thank you to everyone who offered their feedback on that.
  • Advanced challenges & Time Attack tiles in CT will no longer earn XP
  • Failed CT score submissions due to internet problems are now able to attempt to resubmit
  • Boss Events now support multipliers to Boss Speed & Boss HP as an event rule
  • Boss Events now support paragon count limits as an event rule
  • CT Events now support splitting up tile degradation rules based on the tile type
  • CT Events rules now support the option of tiles going ‘stale’, not awarding any more points but still remaining captured - we’ve built out some systems to address issues players are having with how CT works currently and will be trying some things out in future now that the systems are in place
  • The Trophy Store icon on the main menu will now display a notification when there are limited time items available that you don’t yet own

Bug Fixes & General Changes

  • Resolved an issue with placing certain towers near the top of the map preventing their model from loading
  • Resolved a game crash on boost upgrading a hero that has already leveled past 10
  • Save icon on maps should no longer interact with clicks as if it is it’s own separate button
  • Resolved a crash that could occur when exiting a custom input mode for a tower
  • Resolved an issue preventing first game launch without internet for no reason
  • Resolved a number of map specific placement issues
  • Resolved a crash that could occur when quickly entering and exiting from CT
  • Resolved an edge case with host re-joining lobby causing games to run in different modes for each player
  • Resolved an issue where focus markers could remain on CT map after new event start
  • Resolved a noticeable lag spike on game saving the player profile
  • Resolved an issue with stacking model assets on CT island menu
  • Resolved an issue with store purchased relics & their regular counterparts sometimes not stacking together
  • Resolved an issue with CT King item restarting its full animation on every interaction
  • Resolved an issue that could occur with the pre-game prep knowledge spikes being removed if not hitting any Bloons
  • Resolved an issue with remaining Race Passes sometimes being unable to update display to the correct amount that you have
  • Added ‘Teams’ icons to available player banners that are available from their Teams
  • Resolved an issue where creating a paragon from the middle path T5 tower would recover cooldown instantly
  • Resolved an issue where default hero skins were not initially displayed as a selectable hero skin choice
  • All CT Team Store notification Pips should now be clearable by clicking on the items
  • Resolved an issue with the ‘Go to Trophy Store’ button instead saying ‘remove’ on banners you don't have
  • Removed Hidden T-Posing Monkeys in the background easter egg that could occur when a menu is opened over the top of the Main Menu.
  • Resolved some language filtering issues
  • Optimizations made to the Team Search / Quick Join search results
  • Resolved some low framerate issues on specific pixel devices
  • Resolved an issue with Monkey Team rewards not visually displaying for all players in co-op
  • Resolved a crash that could occur when purchasing race passes on the pause menu
  • Resolved a crash that could occur when loading a save with a necromancer in an odyssey
  • Resolved some menu UI situations that displayed a blackened out background
  • Potentially fixed that old crooked medal visual bug that still gets reported a lot
  • A number of behind the scenes optimizations
Dart Monkey
  • Resolved niche cases in which Juggernaut’s projectiles would not properly be able to hit targets again after rebounds
Boomerang Monkey
  • 5xx Glaive Lord DoT can no longer be applied to DDTs from a camo village without being able to deal damage to lead
Tack Shooter
  • Inferno Ring should now swap to 'first' target on upgrade purchase
Monkey Ace
  • Resolved an issue with Goliath doomship degree 100 end trail fx were being culled from the simulation incorrectly
Heli Pilot
  • Comanche xx4 upgrade damage should no longer incorrectly change with crosspathing
Super Monkey
  • 5xx True Sun God resolved a potential Co-op error on purchasing upgrade
  • 4xx & 5xx Super Monkeys should no longer attack during upgrade animation
Captain Churchill
  • Captain Churchill's Tank Drop Trophy Store item's animation now works correctly again
Adora
  • Resolved an issue with Vengeful Adora projectile assets not correctly displaying
Etienne
  • Resolved an error where Etienne would not record all stats correctly to your profile
  • Lv3 Drone Swarm ability now has a forced expiration after the drone swarm duration +10s to prevent them getting stuck
  • ETn beam down animation should now play correctly on loading a save

Platform Specific fixes

  • Windows Store: Resolved a crash that could occur on save
  • Epic version: Webview now supports Linking Codes
  • Apple Arcade: Monkey Names trophy item is no longer available for Child Accounts
  • Apple Arcade: Resolved an infinite loading screen some users could come across
  • Apple Arcade: Resolved an issue with Save Slot 3 not saving to iCloud when using multiple devices logged into the same iCloud account
  • Apple Arcade: Resolved an issue with fresh local saves not conflicting with remote saves
  • Apple Arcade: New UI to notify players of their iCloud account's enabled/disabled state
  • MacOS: can no longer set game resolution to smaller than 800 x 600 since it cannot properly support a resolution that small
  • MacOS: Resolved a game softlock on initial loading screen after selecting new cloud data on older version of the game
  • Resolved a crash that could occur on certain iOS devices
  • Resolved a map compression issue for the Alpine Run map on Android devices.

Balance Changes

Dart Monkey
While not appreciated by all because of a lack of map situations it applies well in, we enjoy the quite specific niche that Juggernaut fills. However, we wanted to make some minor tweaks allowing it to apply itself better against fortified ceramics & reducing the exceptionally high ultra-juggernaut secondary balls pierce in favour of damage that can be more reliably used up.
  • 4xx Juggernaut fortified damage 0 > 2
  • 5xx Ultra-Juggernaut main ball fortified damage 0 > 5
  • 5xx Ultra-Juggernaut mini juggernaut ball damage 1 > 2
  • 5xx Ultra-Juggernaut mini juggernaut ball fortified damage 0 > 2
  • 5xx Ultra-Juggernaut mini juggernaut ball pierce 100 -> 50
Boomerang Monkey
In many situations, especially moving into the deeper lategame, T4 MOAR Glaives didn’t quite feel like enough of a step up over the T3; leading on into the high ceramic cleanup of the T5 we have decided to introduce that ceramic bonus earlier at T4 along with allowing Glaives to overcome their long-standing weakness of being consumed by nearby blockers at T4 with MOAR Glaives ignoring all blocking objects completely. In efforts to cut down on unnecessarily high pierce for more reliable base stats Glaive Lord is having its excessive orbit pierce converted into high base ceramic damage bonus on the orbit & an added bonus to the main attack as well. When the Dart & Boomerang paragons were first introduced the more expensive T5 upgrades were not taken into account for balance as much as the raw paragon upgrade cost, in addition to this we have for a long time taken a no-MK approach to general game balance, however paragons have proven that they should follow the opposite of this ideal and be balanced around a max MK assumed approach, due to MK balance the Dart Paragon gains an incredible degree bonus, so we would like to counterbalance some of that advantage in the base Boomerang design by reducing the price greatly.
  • 4xx MOAR Glaives gains bonus to ceramic +1
  • 4xx MOAR Glaives now ignores blocking objects
  • 5xx Glaive Lord Glaive main attack gains bonus to ceramic +8
  • 5xx Glaive Lord Rotating Glaives bonus to ceramic increased 5 > 8
  • 5xx Glaive Lord Rotating Glaives pierce reduced to 80
  • Boomerang Paragon price reduced from $400k > $325k
Bomb Shooter
Cluster Bombs has far superior pierce over top path which is the actual pierce path while also providing better overall cleanup power, so for now we’d like to reign those in a little closer.
  • xx3 Cluster Bombs cluster pierce reduced 10 -> 8
  • 3xx Really Big Bombs pierce increased 50 > 60
Ice Monkey
Ice Monkey base pierce is too high, very easily countering large numbers of strong Bloons early, mid or late in the game for small investment, leading to very low tiers of ice monkey (below t3) being highly effective spam options over upgrading your ice. We are reworking some of this base pierce to require crosspath investment and buffing the damage Ice 3xx Ice Shards to compensate for some of its reduced pierce.
  • 000 Ice Monkey pierce reduced from 40 -> 30
  • xx3 Cryo Cannon pierce reduced from 30 -> 20
  • x2x Deep Freeze now also increases pierce by +10
  • x2x Deep Freeze price increased from 350 -> 450
  • x3x Arctic Wind price reduced from $2900 -> 2800
  • 3xx Ice Shards base damage increased 1 -> 2
  • xx4 Icicles can now targets MOABs but not slow
Glue Gunner
Glue Gunner base level doesn’t fit in as a starter placement, while not really changing that at all we feel for now if it was cheaper than $250 you'd be able to start with 2 dart monkeys & a glue on medium for more casual variety. With an expensive tier 2 and the T3 breaking the $3k mark Glue Hose doesn’t feel justifiable a lot of the time so base cost is being shifted up to T4. Bloon Solver appears to be in a fair state now but with low value save up into it from Dissolver & Liquifier, slight improvements have been made here to assist them in cleaning up in some cases it feels they should.
  • Base cost reduced from $275 > 225
  • x3x Glue Hose price reduced from $3250 > 2900
  • x4x Glue Strike price increased from $3500 > 3850
  • 3xx Bloon Dissolver pierce increased from 1 > 2
  • 4xx Bloon Liquefier ceramic bonus increased 1 > 2
  • 3xx Bloon Dissolver tic rate 0.65s > 0.575
Sniper Monkey
All paths of the Sniper Monkey are really starting to show strong use in different cases, and we’re quite happy with this, although bottom path feels like it relies a little too heavily on the top-end upgrades for such an overall cheap path, we are shifting a small amount of price out from the T3 into the T5
  • xx3 Semi-Automatic price reduced from $3500 > 3000
  • xx5 Elite Defender price increased from $14,000 > 14,500
Monkey Buccaneer
While working on the Ace paragon we found a way to make homing appear much cleaner on super long-range attacks, so we’d like to try out this new setup on the Flagship for a little experiment to see if this improves the gameplay feeling there. Recent changes were very popular for Pirate Lord, so now it no longer feels like it needs to be such a cheap T5. While this isn’t enough of a change to curb its newfound power too much the price will be increasing. Buccaneer Farming at the base level is in-line with other farming options, slightly weaker but with enough dps to compensate, we recently experimented with lowering the benefit Trade Empire grants to T3s to slow down this early benefit & this turned out to be quite successful however they still scale too well too quickly for a low price so we’re bringing that down more.
  • 5xx Flagship new homing style
  • x5x Pirate Lord $21,000 -> 26,000
  • xx5 Trade Empire benefit to xx3's reduced from $15 > 10
Monkey Ace
Sky Shredder has a higher skill ceiling than most towers so has evaded many nerfs, but is still too good for what it offers so is finally seeing a slight price increase. Same as mentioned above for the flagship, we are experimenting with new homing changes for the Spectre & Flying Fortress to improve their feeling. Users have noticed that Goliath Doomship's ability overall has far less pierce than the T4 ability, while this rarely matters at all the pierce value downgrading by that much was not an intended reduction, so we are bumping up each of those ability bombs to bring the total pierce up.
  • 5xx Sky Shredder price increased from $40,000 > 41,500
  • xx4 Spectre new homing style
  • Goliath Doomship carpet-bomb pierce increased 50 -> 150
Mortar Monkey
The recent Mortar 5xx rework significantly devalued 502 crosspath, undermining the work we previously put into trying to balance that choice, likewise 205 Mortar is not often used as base damage isn't relevant for Blooncineration compared to attack speed, following along with the idea of Top Path improving burny stuff damage in addition to base hit damage both of these paths will now benefit from increase burn DoT in such a way.
  • 502 The Biggest One DoT damage increased 25 > 45
  • 204 Shattering Shells DoT damage increased 5 > 8
  • 205 Blooncineration DoT damage increased 5 > 8
  • 205 Blooncineration MOAB DoT damage increased 100 > 150
Dartling Gunner
Laser Cannon feels it needs a small price buff. BADS on the bottom currently feels like it brings far too much power to carry the midgame for cheap so price is being shifted around from the T5 down into the T4.
  • 3xx Laser Cannon price reduced from $4250 -> $3750
  • xx4 BADS cost $12000 -> $16000
  • xx5 BEZ cost $58000 -> $54000
Wizard Monkey
Wizard Archmage currently doubles the attack speed of the main attack along with adding a sizable MOAB damage bonus, but these benefits are not applied to the extra attacks that it gains as a 533 tower, which specifically makes the 520 crosspath benefits feel disappointing and the base dragon's breath it gains quite insignificant to the main tower. Phoeniis still far too strong for an extremely cheap T4, so cost is being shifted from the T5 down.
  • 510 Archmage's Fireball damage increased to match x3x bonus fireball damage 1 > 9
  • 5xx Archmage base attack rate increases now applies to secondary attacks
    • 510 Fireball rate 2.2 > 1.1
    • 520 WoF rate 6.5 > 3.25
    • 5xx Dragon's Breath rate 0.1 > 0.05
    • 5xx Shimmer rate 2.5 > 1.25
  • 5xx Archmage now also adds bonus MOAB damage to extra attacks
    • 500 Dragon's Breath MOAB bonus added +2
    • 510 Fireball MOAB bonus added +9
    • 520 Wall of Fire MOAB bonus added +1
  • x4x Summon Phoenix price increased from $4500 > 6000
  • x5x Wizard Lord Phoenix price reduced from 54,000 > 52,500
Super Monkey
Tech Terror's ability runs into niche issues before r100 with some cases causing it to break BFBs into ceramic rushes instead of destroying them entirely, we found a very small damage buff resolves this up to r100, solving this problem for the base game modes, and while we were here added for the possibility for the ability to also deal consistant critical hits.
  • x4x Tech Terror ability damage increased from 2500 > 2600
  • x5x Anti Bloon ability damage increased from 5000 > 5200
  • x4x Tech Terror every 3rd ability use crits for +50%
Druid
Druid’s vine brambles are very bottom-heavy in power, with high performance leading into a comparably small T4 increase, so some of the pierce is being moved up into the T4.
  • x3x Druid of the Jungle brambles pierce reduced from 30 > 20
  • x4x Jungle's Bounty brambles pierce increased from 30 > 40
Banana Farm
Bank is a little too much more efficient than any other Banana Farm option, this price nerf should leave it so it really somewhat still is but not so far ahead.
  • x3x Monkey Bank price increased from $3500 > 3800
Engineer
Overclock's considerable longer duration benefit on lower tiers currently serves little purpose and only leads to weirdness in upgrading boosted towers, so for now we’d rather minimize this on the early cases that don’t serve much purpose .
  • x4x Overclock buff to T0 reduced 1.75x > 1
  • x4x Overclock buff to T1 reduced 1.5x > 1
  • x4x Overclock buff to T2 reduced 1.25x > 1
Quincy
Quincy is a fairly average jack of all trades early on and does what’s required of him there fine, and while he’s an entry level hero that is very much meant to embody that jack of all trades but master of none feeling we’d like to add a little later end-game performance boost to his currently weak lv19 so he doesn’t drop off as much.
  • Lv19 Quincy gains projectiles 2 > 3
Obyn Greenfoot
Obyn’s Wall of Trees increase at level 20 feels like it can be a bit more of an increase, to assist him in his cleanup duty of end game super ceramics more effectively.
  • Lv20 Obyn Wall of Trees pierce increased from 5000 > 9001
Benjamin
Some players don’t want their Trojan to activate until a certain point, or at all. The Trojan is as it is by design, however since currently Ben’s location doesn’t seem to matter much we feel that by limiting the Trojan to not target through walls this will allow that strategic use to be made if chosen via clever positioning depending on the map.
  • Ben Lv7 Bloon Trojan can no longer attack through walls
Geraldo
Geraldo's Sharpening Stone still stands out as extremely powerful for such a low cost, and how early he can be placed as a fast leveling hero allows for extremely easy power ramping from early on.
  • Lv1 Geraldo placement cost increased from $600 > $700
  • Lv5 Sharpening stone duration reduced 15 > 10 rounds
Relic Balance
A small list of number changes have been changed up for CT Relic Knowledge. We are mainly here hoping to create a standout use-case difference for Restoration & Regeneration rather than one being purely better in every way.
  • MOAB Clash: reduced from +3 > 2
  • Regeneration: restore lives/round (up to starting lives) 10 > 20
  • Restoration: restore lives/round (up to starting lives +200) 20 > 10
  • Starting Cash: starting cash bonus reduced from $300 -> $250
  • Air and Sea: discount amount reduced from 10% > 5%
  • Box of Monkey: free tower cost limit reduced from $500 -> $400
  • Primary Primates: Primary Monkeys discount 10% -> 8%
  • Military Monkeys: Military discount 10% -> 8%
  • Magic Monkeys: Magic discount 10% -> 8%
  • Monkey Tycoon: All Monkeys discount 5% -> 4%
  • Heartless: regrow rate reduction 25% > 50%
Sauda
Saving this for last, as it is the biggest rework here with the most to say. There was too much already changed to include even further changes with her all at once, but we want to take this rework further after seeing your feedback, so Sauda fans please take your time over the holidays to really get a feel for how this changes things.
At first this looks like a lot of numbers going down, but that is not our only intention with the changes, Sauda’s feeling is far too much of a ‘set and forget’ play, leading her to be extremely overvalued on simple maps but have a highly lackluster feeling on many difficult ones that require further interaction. To steer away from this her base power is being lowered at a number of points, with some tweaks to both her abilities overall improving their power mainly with a huge buff to her level 7 & 11 Bloon Weakness debuffs now benefitting her abilities with CONSIDERABLY more damage than previously (previously +2 regardless of the ability damage)
  • Lv2 pierce reduced from 6 > 5
  • Lv3 Leaping Sword DoT damage increased from 1 > 2
  • Lv3 Leaping Sword DoT duration increased from 5 > 6.5
  • Lv3 Leaping Sword DoT duration now increased by +0.5 for each level
  • (Lv20 Leaping Sword DoT duration from this is increased 10 > 15)
  • Lv3 Leaping Sword pierce increased from 20 > 30
  • Lv10 Sword Charge damage increased from 20 > 30
  • Lv12 Leaping Sword Bonus impact bonus damage to MOABs increased from 130 > 160
  • Lv12 Leaping Sword DoT damage increased from 1 > 3
  • Lv15 Leaping Sword DoT damage increased from 1 > 4
  • Lv20 Leaping Sword DoT damage reduced from 16 > 6
  • Lv12 Leaping Sword damage reduced from 70 > 40
  • Lv15 Leaping Sword damage increased from 70 > 80
  • Lv20 Leaping Sword damage reduced from 570 > 400
Bloon Weakness Lv7 & Lv11 much larger bonus to abilities, potentially doubling total damage.
  • Lv7+ Leaping Sword impact bonus to Stunned Bloons 2 > leaping sword damage/2 (10)
  • Lv7+ Leaping Sword impact bonus to Stunned MOABs 2 > leaping sword damage (20)
  • Lv7+ Leaping Sword DoT bonus to Stunned Bloons 2 > leaping sword DoT damage (2)
  • Lv7+ Leaping Sword DoT bonus to Stunned MOABs 20 > 10 + leaping sword DoT damage * 5 (20)
  • Lv10+ Sword Charge bonus to Stunned Bloons 2 > sword charge damage / 2 (15)
  • Lv10+ Sword Charge bonus to Stunned MOABs 2 > sword charge damage (30)
  • Lv11+ Same bonuses applied to all cases for Sauda's Lv11 Bloon weakness bonus
  • These changes carry up through all levels with all damage increases to Leaping Sword and Sword Charge (Levels 12, 15, 20 increase leaping sword damage, Levels 16, 20 increase Sword Charge damage)

Looking Forward

While we need to look at our planning overall and learn from the places where we bit off more than we could chew, we’re still planning on incredible updates for next year!
  • Console: we’ve made great progress on the Xbox and Playstation versions of BTD6, and we will have these released as early next year as possible given the approval process on these platforms; we’ll update on this as we have meaningful news but we can tell you that 4 player couch co-op is truly awesomer!
  • Update 35: we need these first updates of the year to be smaller so the team can rest and relax over the holidays, but we will have Dark Dungeon and as much extra as we can squeeze in
  • Update 36: we’ll be pushing to have Beast Handler ready for this update but we’ll continue to hold it until it’s ready; there will be extra awesome here as well but still juggling whether that would be a Paragon or Boss
  • Key Goals: we’re still brainstorming and pitching ideas for next year so there will be more than the list below but these are areas where we are excited to build new awesome
    • Quests: both as events and as a player-paced progression system, we’re already underway with a system to support multiple linked games with short narratives and special rewards
    • New Heroes, Paragons, and Bosses: with particular focus on new mechanics, challenge variety, and exciting visuals
    • New Team Events and Features: more ways for Teams to play, compete, and have fun together, focusing on skill rather than grind, as well as new Team tools to help find like-minded players and safely communicate
    • Creators: improved coordination around releases, creator events, and expanding the creator code program
    • Map Editor and Player Creators: a fully functional in-game map creation tool with a curation pipeline is a huge goal; we’ll attempt to build this in stages so we can get more frequent community feedback about what should come next
  • 2023 and Beyond: we’ll start working on these pieces in 2023 but we’re not sure whether they will land in 2023 or after
    • Mod support: whether via direct support or 3rd party tools, we’ll be developing better ways for modders to have fun with the game while improving the tracking and compartmentalizing of mod-based play to alleviate friction with accounts, main game progress, and fair competitive play
    • Tower & Bloon Editor: potentially overlapping with mod support, we’ll continue working on ways to play and have fun tweaking existing Monkey Towers and Bloons, and ultimately create a safely curated pipeline for new Tower and Bloon ideas
    • Player Creator payback: a challenge on the technical, legal, and financial fronts, we still think that it’s important to share back with player creators if they help create valuable content for others. We love the idea that someone might get into game design and development because of the work they started in BTD6 or that others might be able to make a little bit of extra money and make their lives better by playfully working on a game they already enjoy. This is a massive challenge but we like the old wisdom that rising tides should lift all boats, and we know Admiral Brickell agrees.
And finally, Happy Holidays! We absolutely love this game and working together as a team on it. We are so thankful to our players, our community, the content creators and the added entertainment they create, the player creators who push gameplay even further, and the amazing fan art, ideas, and questions that inspire us to do our best. We have huge plans for where to take Bloons TD 6 and we hope you all will keep playing and have fun helping us get there. Let’s all plan on having a very happy 2023 together as we look for more ways to involve the community in our vision and plans for where we go next, and until then please know that everyone at Ninja Kiwi wishes you the absolute best for a restful and playful holiday season!
submitted by rohan_spibo to btd6 [link] [comments]

Roundup of tools to invoice freelance clients, track projects, and get paid for freelance work

I’ve made a list of the the payment methods I’ve used to get paid, take bookings, and bill clients for freelance work, and the advantages and disadvantages of each both working in and outside of the US. I started out using PayPal and moved off shortly after they decided they would freeze funds without giving any reason, and hope this can help some of you find a better provider. Because clients have different preferences and/or restrictions based on where they’re based, I’ve used a mix of platforms to invoice clients and get paid.
Let me know if you’ve used a tool/platform not included here and I’ll add it to the list (preferably with Pros and Cons or restrictions to help others decide whether it’s a good fit for them). Also thinking of turning this into a Google Sheet if that would be helpful.

PayPal

Pros: If you’re reading this, you already know what PayPal is.
That sums up PayPal’s competitive advantage: its name-recognition is unmatched in the English-speaking world, and as a result some clients prefer or insist on using PayPal.
Cons: Unfortunately, their initial near-monopoly on payments has led them to adopt practices that are freelancer-unfriendly at best.

Wise

Wise is a UK-based money transfer service that lets you easily transact across different currencies without paying the massive fees banks charge.
Pros:
Cons:

Stripe

If you have a personal site already and any coding background, it’s relatively easy to integrate Stripe into your site.
Pros:
Cons:

Contra

Pros:
Cons:

Zoho

Zoho is an invoicing tool with most of the key features you’d want in standard freelance work arrangements.
Pros:
Cons:

CashApp

CashApp is a money transfer service that works if you’re based in the US or UK. They make it easy to request and get paid by clients who use them. I’ve used CashApp by a client’s request and had no issues with it.
Pros:
Cons:

Venmo

Venmo is a money transfer service similar to CashApp, with a similar fee structure and ease-of-use.
Pros: Strong name recognition and trust in the US.
Cons: Venmo is owned by PayPal so presumably carries the same risks of them freezing your money.

Freelancer

Cons: Like PayPal, they have been known to freeze accounts without providing any explanation. Unlike PayPal, they somehow charge even more in fees. I got off Freelancer the second my client asked to pay directly and had constant headaches using them.
Overall, I prefer Contra for new clients and projects billed in USD (0 fees + easy milestones/invoicing) and Wise (lowest forex rates of the major services) if the client is paying in a foreign currency and is willing to do a bank transfer. If you’re working with a team of freelancers and/or have more advanced accounting needs, Zoho is a nice alternative that has accounting features to simplify things and also has 0 fees for the first 5 clients.
submitted by Big-Audience5035 to digitalnomad [link] [comments]

6 months performance! Priced in!

6 months performance! Priced in! submitted by optiontraderkyle to wallstreetbets [link] [comments]

Standard Chartered Village Bank Offers Unsecured Loans to Farmers in China

Standard Chartered Village Bank Offers Unsecured Loans to Farmers in China submitted by ykchan to finance [link] [comments]

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Dec. 5: Forex market performance today -- You can view real-time forex, gold, crude oil prices, indices and other data and charts for free on the FxGecko APP

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Dec. 5: Forex market performance today -- You can view real-time forex, gold, crude oil prices, indices and other data and charts for free on the FxGecko APP

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One More Thing - YouTube Top 10 Most Insane Celebrity Mansion Homes 2018 - YouTube

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